Ponder Logo "Ponder"


How we compute the world around us through thoughts and feelings has a direct affect in how we navigate and perceive it. With that we seek to help overthinkers reframe their thought process through guided introspection. Paired with a platform that helps users understand how they feel, we sought to create a solution that ties directly into one's emotional wellbeing and building an understanding the effect of your thoughts.

Problem Statement

Overthinkers dwell on pre-concieved negative perceptions that 
reinforce unwanted  behaviors.


A device to help overthinkers attain a more realistic perception of their image and social interactions by reframing their thought process. Achieved through guided introspection, and the visualization convoluted thoughts and emotions.


Emotional wellness device and app


SCAD Project with Nicolas Pellegrino, Nicola Brandon, Drew Murray, Jahi Thomas


20 weeks
Three handheld devices asking questions about how you feel.

Guiding thoughts and emotions

Sessions allow you to work through your thoughts, one at a time. Using conversational UI, you are guided through ideas to reframe them. Questions are intelligently generated through a combination of your vocal responses and the emotions you feel while answering.

A chance to reflect

After you complete a Session, the Stone showcases a visualization of the emotions you felt throughout the Session and the questions/responses that triggered them. Each emotion is tied to a color, educating the user of what emotions are tied to what thoughts.

A preview of Ponder's iPhone  app as well as a enlarged visualization of a feeling  chart.

Understand your emotional wellbeing

With our paired app, a complete emotional profile is built around you and becomes more abundant with information as you complete more Sessions. This allows for a deep understanding of how you feel.

Ponder's app in the frame of an iPhone. It is displaying information about the anxiety emotion.

See your growth and journey

Dive into each emotion and track how feelings fluctuate based on day, time, and even weather. This allows you to reflect and dive deep into why you feel specific ways.

Showing an example of Ponder's  Therapist Pass- Off feature with two iPhone and a handheld device.

More ways to help

Ponder does more than work with your thoughts but also offers intuitive exercises for your emotions, a way to quickly express your thoughts no matter where you are, and the opportunity to plug your therapist into our platform for them to get updates on your emotional wellbeing to offer better care.

Process (Short Version)

Project timeline 
1. Research 
2. Continued Research
3. Final Problem and Opportunity Space
4. Original Interface
5. User Testing
6. Final Interface and Story

Podner was a 20 week project, so we were able to be very thorough with out deisgn process. The first 10 weeks we focused on researching, finding our problem/solution, and designing a first iteration. The second 10 weeks were used to conduct more interviews, user test, add features and update the design.


Research Methods

We started off our project researching journals and articles about overthinkers. After we felt we had a good understanding of the area we started developed a research plan. We sent out a quick survey to see how many people were feeling about products in this area. We conducted a total of 20 interviews. After conducting all the  interviews we recaped  all of our interviews to get the team on the same page and created an affinity map to find  themes. After our first design iteration we conducted 10 more interviews to tie up loose ends on questions we had. Then we conducted user testing to get feedback on our original designs.

What We Learned

One of the most interesting things that we found is that overthinkers break down situations into three groups, before, during and after. This is something that was a common theme trhoughout our reasearch regaurdless of what each person overthought  about. We also learned that people typically overthink in only one of these three sections, so it was imortant for us to design a solution for all three.


A slide from our original presentation- "A Canvas for solitude"

Our after  gathering and analyzing  our research we started Ideating. Originally  our concepts  were dealing with a interactive space, however after our inital round of ideation we shifted to a physical device to interact  with. While we originally were not sure what form factor the device would be, we  eventually settled on a small handheld devcice called the Ponder Stone.

Ponder is a wellness device with a companion app. The guided sessions are  used to  reframe  an overthinkers though process in hopes to calm them down. Each session is available to recap, and an emotional profile is built within  the app. Users can dive into each of their individual emotions in the  app, while being  able to do quick sessions if they are ever away from their Stone. Ponder also has optional therapist integration so users therapists could also see their emotional profile.

Photos of the team that worked on the project -
Jackson Bryan
Drew Murray
Jahi Thomas
Nicolas Pellegrino
Nicola Brandon

What I learned

During  my time at SCAD, this was the longest project I worked on covering two quarters (20 weeks). The extra time allowed for us  to go more in depth than ever before on a school project. After the first design that was presented to our class 10 weeks in, we were able to user test, refine, and add features that were missing in the original design. This was the first time I conducted thorough user testing, and being able to hear from future users helped push our design to the next level.